Project-based learning is not
a new educational method. The use of multimedia is a
dynamic new form of communication. The merging of project-based learning and
multimedia represents an extraordinary teaching strategy that we call
project-based multimedia learning.
Guidelines
for Implementing and developing your own units based on this strategy.
·
By project-based
learning- we mean a teaching method in
which students acquire new knowledge and skills in the course of designing,
planning, and producing some product or performance.
·
By multimedia- we mean the integration of media objects such as text, graphics,
video, animation, and sound to represent and convey information.
·
Project-based multimedia learning- is a method of teaching in which students acquire new knowledge
and skills in the course of designing, planning, and producing a multimedia
product.
·
Dimensions of Project-Based Multimedia Learning Project
·
Core curriculum- at the foundation of any unit
of this type is a clear set of learning goals drawn from whatever curriculum or
set of standards is in use.
·
Real-world connection- Project-based multimedia
learning strives to be real. It seeks to connect students'
work in school with the wider world in which students live.
Extended time frame- A good project is not a
one-shot lesson; it extends over a significant period of time. It may be days,
weeks, or months.
The actual length of a
project may vary with the age of the students and the nature of the project.
Student decision making- Students have an Opinion. Divide them into “Teacher” and “Students” based on a clear
rationale (decisions)
The Teacher can allow
Students to determine what substantive content would be included in their
projects.
Students can make decisions
about the form and content to their final products, as well as the process for
producing them.
Collaboration- We define collaboration as working together
jointly to accomplish a common intellectual purpose in a manner superior to
what might have been accomplished working alone.
Students may work in pairs or
in teams of as many as five or six. Whole-class collaborations are also
possible.
Assessment- Regardless of the teaching method used, data
must be gathered on what students have learned.
When using project-based
multimedia learning, teachers face additional assessment challenges because
multimedia products by themselves do not represent a full picture of student
learning.
Assessments have Three Difference Roles in the Project-based Multimedia
Context;
· Activities for developing expectations;
· Activities for improving the media products;
· Activities for compiling and
disseminating evidence of learning.
Multimedia - As students design and research their projects,
instead of gathering only written notes, they also gather—and create— pictures,
video clips, recordings, and other media objects that will later serve as the
raw material for their final product.
Why Use Project-Based
Multimedia Learning?
· Identifying, organizing,
planning, and allocating time, money, materials, and workers.
· Negotiating, exercising
leadership, working with diversity, teaching others new skills, serving clients
and customers, and participating as a team member.
· Selecting technology,
applying technology to a task, and maintaining and troubleshooting technology.
Teaching the New Basic
Skills, Richard Murname and Frank
Levy (1996) describe three sets of skills that students need to be competitive
for today’s jobs:
· Hard Skills (math, reading, and problem-solving skills mastered at
a higher level than previously expected of high school graduates);
· Soft Skills (for example, the ability to work in a group and to
make effective oral and written presentations); and the ability to use a
personal computer to carry out routine tasks (for example, word processing,
data management, and creating multimedia presentation).
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